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ottoman

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Reply with quote  #1 
first v2.6 render attempt.

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davew

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Reply with quote  #2 
Are you using HDRI backgrounds?  If so, since HDRI tends to produce noise in interiors, how did you get the noise out....we are working on a solution for that. But I have personally been using Topaz Denoise AI
bigstick

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Reply with quote  #3 
That doesn't use an HDRI background. It uses exactly the same settings as V2.5, so predictably is creating the same results.

He's also rendered to jpg or png and over post-processed.

There is the characteristic banding on the ceiling caused by compression in jpg or png images.

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ottoman

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Reply with quote  #4 
Hello. It was not rendered with hdr. interior high 1.8 png 3000 × 1570 pixel. in the middle there is a parallel lem lighting. That's why the stain on the ceiling. received a noisy render when I received it with hdr. So I didn't use Hdr. I tried it on the old model for experimental purposes.
ottoman

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Reply with quote  #5 
Fine AA

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bigstick

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Reply with quote  #6 
Apart from Image-based lighting (the HDR tab is not the correct term, it's going to be re-labelled) rendering in v2.6 is exactly the same as in V2.5. The render engine has not changed.

The geometry processing part of the render process is faster, but the main new feature is getting the lighting from an hdr background image, instead of using the sun, the Sketchup background and a physical sky.

This creates slightly noisy, grainy renders. the solution is to use the fine AA presets, which do take longer, but for exterior renders, pretty much fix the problem, although with a time penalty.

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davew

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Reply with quote  #7 
The HDR tab has been changed to HDRI/IBL in V2.6.024.
RCoolidge

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Reply with quote  #8 
Out of curiosity, where did you get the camera from?
ottoman

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Reply with quote  #9 
podyumbrowser material
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