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DB_Cooper

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Reply with quote  #1 
Hi Guys,
I seem to always have issues with a textured fabric wrapping around curved surfaces.  I could fix this with PP but is there a way through sketchup to prevent it?  I've highlighted some problem areas in my latest renderings below:

Industry 2016-02-04 16093800000.jpg 
Industry 2016-02-04 20475800000.jpg 
Thanks!

bigstick

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Reply with quote  #2 
The plugins SketchUV and Thrupaint are good at this, but they don't work on every scene. 

Worth a try [smile]

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bigstick

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Reply with quote  #3 
Love the detail and atmosphere in these scenes! [thumb]
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JustinSlick

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Reply with quote  #4 
Man I love seeing your posts! Not too many other people are posting huge interior spaces with the scale that you work in (Fitness center, stadium, lobby, etc.) so it's always cool to see your work.  Also, your ceiling detail is always so great.

Despite the UV issues, these are looking great!  It's like a private Petroliana museum [biggrin].

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icapture

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Reply with quote  #5 
This would be a great SU project for me to do.  I have always wanted a live/work/wrench area to live.

As I am nowhere NEAR your level of expertise I don't have any critiques, but a question I do have is why does the pool table look flat compared to some of the other textures?  For instance the wood of the rafters, the couches, the carpet all look so realistic.  But the pool table looks like its from a different render.  

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bigstick

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Reply with quote  #6 
Actually that's a really perceptive point!

There are 3 things to note there:-

1. The pool table fabric texture probably isn't good enough. But regardless, this kind of brushed fabric, like velvet is one of the hardest to render properly.
2. The pool cues are half buried in the surface of the table, so don't cast as much shadow as they ought, which makes the table look flat
3. It looks like there is a light source behind the camera which is making the shadows on the table look very pale. One of the little tricks people use when they render is to put a light source behind the camera to simulate either a camera flash, or ambient light from behind the camera. This scene indicates that you need to be very careful with this because it can disrupt the natural light balance in a scene.

So, some potential room for improvement - good call [wink]

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DB_Cooper

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Reply with quote  #7 
Quote:
Originally Posted by bigstick
The plugins SketchUV and Thrupaint are good at this, but they don't work on every scene.


Thanks, I'll give that a try!

Quote:
Originally Posted by JustinSlick
Man I love seeing your posts! Not too many other people are posting huge interior spaces with the scale that you work in (Fitness center, stadium, lobby, etc.) so it's always cool to see your work.  Also, your ceiling detail is always so great.

Despite the UV issues, these are looking great!  It's like a private Petroliana museum [biggrin].


Thanks so much! The devil is in the details and Go big or go home I suppose...

Quote:
Originally Posted by icapture
As I am nowhere NEAR your level of expertise I don't have any critiques, but a question I do have is why does the pool table look flat compared to some of the other textures?  For instance the wood of the rafters, the couches, the carpet all look so realistic.  But the pool table looks like its from a different render.


Good observation.  The felt on pool tables are inherently smooth so the lack of textures really makes it look unrealistic.  I need to re-render a few more times and make slight adjustments between until I'm happy with it. 
DB_Cooper

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Reply with quote  #8 
I must admit to my laziness on modeling the pool table.  I went back and made some small adjustments throughout the scene.  I still see a few issues that need correcting.  One main problem is that I have my lights turned off via layering but if you look closely at the refection in the window you can see that they are illuminated. 

Did Render All get eliminated as part of the latest version?  I used that quite frequently  [confused]

Industry 2016-02-09 17424300000a.jpg 
Industry 2016-02-09 17424300000b.jpg 

Wiggles1a

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Reply with quote  #9 
This is damn impressive!
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DB_Cooper

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Reply with quote  #10 
I don't usually get many chances to do night renders but I think this attempt came out alright considering its one of my first tries. 

RenderNight.jpg

Wiggles1a

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Reply with quote  #11 
BANGING!
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Natstar

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Reply with quote  #12 
Great renders, lots of detail as normal.

The night render is very good too. 

Overall really nice work, I always like seeing what you come up with!

regards,
Nat

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DB_Cooper

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Reply with quote  #13 
Thanks Nat!

I still have a few small bugs to work out but here's a few more runs

IndustrialRender_LiftNight.jpg 
IndustrialRender_Window.jpg 
IndustrialRender_Back.jpg 

DB_Cooper

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Reply with quote  #14 
Finally had the time to make some tweaks to this one

IndustryWarehouseApt.jpg 

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