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lkatelier

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Reply with quote  #1 
Latest render using the Default Interior preset. It is subtle, but I like the way the whites are rendered in different hues as you get farther from the window.

Still need some work with the leather texture on the ottoman. It looks stiff and untrue. It should be slightly reflective; does Podium have a property (or combination of properties) that is low sheen rather than reflective or blurred? I find leather needs a finish that reflects without hard lines or the breaking pixelation that blurring gives. LK Atelier

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png Stately Living Room .png (17.40 MB, 44 views)

davew

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Reply with quote  #2 
Nice one, again. OK to post to FB?
bigstick

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Reply with quote  #3 
There are only 2 types of reflection, environment (like a mirror) and blurred, which is effectively glossy.

For Leather you need to use the blurred reflection checkbox.

The leather in your image looks bad because of the way you have textured the object. It is not uniformly applied over the surface in SketchUp. It's a know issue with texturing complex curved objects in SU. This is not a Podium issue, it's a SketchUp one.

There is a new plugin (Windows only I think) called WrapR which will fix your mapping problem.

Thrupaint and SketchUV are other texture plugins (free) which do work, but are not nearly as powerful as WrapR. 



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lkatelier

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Reply with quote  #4 
Thanks Dave and Bigstick; you can use the image to FB if you like. I have heard of WrapR and will give it a try. LK Atelier
davew

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Reply with quote  #5 
Some of the problem areas are like this.  From a distance it's not obvious:
uvmappping-issues.jpg 


But I'm not sure what texture is supposed to be leather.

SketchUp UV
https://extensions.sketchup.com/en/content/sketchuv
is easy to use as well.





lkatelier

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Reply with quote  #6 
The ottoman in the center is supposed to be leather; I was more concerned about the reflectivity than the repeat as leather has soft reflections that are not blurry but both the reflection and texture application need attention in this instance. I modified an SU sofa and you can see when I apply the texture it does not always accept. Sometimes I find if I select the fabric and paste with the sample in the same plane as the image it works fine enough but that can be time consuming and the budget for the render does not always justify the effort to find clarity when you zoom in. I absolutely need to know more about mapping and I appreciate your feedback. Warm regards, LK Atelier
davew

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Reply with quote  #7 
OK.  Sorry.  SketchUp UV is a program from Mind Sight Solutions.  I think even Skimp will help you with UV mapping especially if you are importing a high polygon furniture piece with the texture mapped.
uvmappping-issues2.jpg  OK.  I see what you mean.

But I do think you have done well by having the furniture slightly above the ground so you can see the there's a tolerance between the ground and skirt edge of the ottoman.


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